Category: Uncategorized

  • Charles Oliveira — EA SPORTS UFC 6

    I’m grateful to have had the opportunity to contribute to a wide range of characters throughout the EA SPORTS UFC 6 project while working alongside a highly experienced and professional team. Being part of this production was a valuable experience that allowed me to expand my knowledge, strengthen my character art skills, and learn from…

  • Josh Hokit — EA SPORTS UFC 6

    I had the opportunity to work on Josh Hokit for EA SPORTS UFC 6, taking the character through several stages of the character art pipeline while maintaining a strong focus on likeness, realism, and production quality. The character development process involved a combination of traditional sculpting and working with scan-based data when available. Depending on…

  • Amanda Nunes — EA SPORTS UFC 6

    I had the opportunity to work on Amanda Nunes for EA SPORTS UFC 6, focusing on bringing the character up to the latest visual and technical standards of the project while maintaining a strong and accurate likeness to the provided reference material. The character had previously appeared in earlier UFC titles, and my responsibility was…

  • Taken by Nessus

    This sculpture study was inspired by a museum visit where I had the opportunity to observe the original artwork up close and gather a large collection of reference photos. Experiencing the piece in person motivated me to recreate it as a digital sculpture and explore its forms, anatomy, and dynamic composition.The project began in ZBrush,…

  • Red – The Comp

    Red is one of the four characters I created for a fantastic short animation called The Comps.It was a pleasure to collaborate with two incredibly talented artists, Julie Nelson and Nick Hewitt, from some of the top animation studios in the industry.For this project, I was responsible for modeling, texturing, and rigging the character in…

  • Jon Snow GOT

    This is my latest personal work: a likeness of the Actor Kit Harington, who played Jon Snow in the Game of Thrones series.I sculpted the character in Zbrush and then used Metahuman for the rigging part.I tried different hairstyles and then tried to make the character alive in a few shots.I also used Metahuman Animator…

  • Backpack

    Software Maya Substance Painter Zbrush Photoshop Marmooset Toolbag

  • Malakut

    Malakut is a short animated film directed by Farnoush Abedi. I created all the characters featured in this project, showcasing my versatility across different styles. The animation has received numerous awards, with particular recognition for its character design. Software Used Maya Substance Painter Zbrush Photoshop Topogon

  • Rough Ryders

    This project for Rough Ryders features an NFT collection with 3,000 unique variations of the main character, all designed in a Western style. I was responsible for the art side from concept to the final renders. Software Used Maya Substance Painter Zbrush Photoshop Topogon

  • Fairy

    This is my new personal project that I did in my free time. It’s based on a concept by Oussama Agazzoum.In this project, I was trying to switch from Redshift to Arnold and I was studying different shaders In Maya Arnold. Software Used Maya Substance Painter Zbrush Photoshop Topogon