Category: Uncategorized

  • Backpack

    Software Maya Substance Painter Zbrush Photoshop Marmooset Toolbag

  • Malakut

    Malakut is a short animated film directed by Farnoush Abedi. I created all the characters featured in this project, showcasing my versatility across different styles. The animation has received numerous awards, with particular recognition for its character design. Software Used Maya Substance Painter Zbrush Photoshop Topogon

  • Rough Ryders

    This project for Rough Ryders features an NFT collection with 3,000 unique variations of the main character, all designed in a Western style. I was responsible for the art side from concept to the final renders. Software Used Maya Substance Painter Zbrush Photoshop Topogon

  • Fairy

    This is my new personal project that I did in my free time. It’s based on a concept by Oussama Agazzoum.In this project, I was trying to switch from Redshift to Arnold and I was studying different shaders In Maya Arnold. Software Used Maya Substance Painter Zbrush Photoshop Topogon

  • Pirate

    My new personal work based on a concept by Krzysztof Roslan Software Used Maya Substance Painter Zbrush Photoshop Topogon

  • The Fear

    This is the work that I did in my free time.The concept is by Glen Brogan I used Xgen in Maya for the hair and Arnold for rendering Software Used Maya Substance Painter Zbrush Photoshop Topogon

  • Ax Girl

    my latest personal project was inspired by the incredible artist Looish! Sculpted in Zbrush, textured in Substance Painter, and rendered in Maya Arnold. The hair was achieved with Xgen. Software Used Maya Substance Painter Zbrush Photoshop

  • Bulls And Apes Project

    In my team, We made more than 6 different NFT collections while working with BAP company.Most of the collections have more than 10,000 different combinations. My main responsibility was Art direction, Doing final modeling and texturing adjustments, and look development. Software Used Maya Substance Painter Zbrush Photoshop

  • Elrend

    This is my personal project based on a concept by Andrew Domachowski.I sculpted it in Zbrush then for the texturing, I used Substance painter and finally, I used Maya and redshift for rendering. Software Used Maya Substance Painter Zbrush Photoshop Topogon