This is my recent personal project, which is a game-ready 3D character.
In this work, I sculpted different parts in Zbrush and then I did retopology in Topogun 3.
Texturing was done in Substance 3D Painter and finally, I converted the character to metahuman for animating.
For the blinking animation, I was inspired by Chris Jones’s works.
Software Used
Maya
Substance Painter
Unreal Engine
Zbrush
Photoshop
Topogon