The Fighter


This is my recent personal project, which is a game-ready 3D character.
In this work, I sculpted different parts in Zbrush and then I did retopology in Topogun 3.
Texturing was done in Substance 3D Painter and finally, I converted the character to metahuman for animating.
For the blinking animation, I was inspired by Chris Jones’s works.


Software Used

Maya

Substance Painter

Unreal Engine

Zbrush

Photoshop

Topogon


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