{"id":730,"date":"2026-09-04T20:09:37","date_gmt":"2026-09-04T20:09:37","guid":{"rendered":"https:\/\/belarak.com\/?p=730"},"modified":"2026-09-04T20:09:38","modified_gmt":"2026-09-04T20:09:38","slug":"charles-oliveira-ea-sports-ufc-6","status":"publish","type":"post","link":"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/","title":{"rendered":"Charles Oliveira \u2014 EA SPORTS UFC 6"},"content":{"rendered":"\n<figure class=\"wp-block-video aligncenter\"><video autoplay controls loop muted src=\"\/wp-content\/uploads\/2024\/10\/CharlesOliveira.mov\" playsinline><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I\u2019m grateful to have had the opportunity to contribute to a wide range of characters throughout the <strong>EA SPORTS UFC 6<\/strong> project while working alongside a highly experienced and professional team. Being part of this production was a valuable experience that allowed me to expand my knowledge, strengthen my character art skills, and learn from the artists, leads, and specialists around me.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For <strong>Charles Oliveira<\/strong>, I worked across several stages of the character art pipeline, with a strong focus on <strong>likeness, realism, anatomy, surface quality, and fine character-specific details<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The character development process involved a combination of <strong>traditional sculpting<\/strong> and working with <strong>scan-based data<\/strong> when available. Depending on the source material, I cleaned and refined the scan data, corrected proportions and anatomical forms, improved facial structure, and added secondary and tertiary details necessary to achieve the final production quality.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">My Responsibilities<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">My work on the character included:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Traditional sculpting and form refinement in <strong>ZBrush<\/strong><\/li>\n\n\n\n<li>Cleaning up and refining scan-based geometry when provided<\/li>\n\n\n\n<li>Correcting facial and body proportions and anatomy<\/li>\n\n\n\n<li>Adding secondary and tertiary sculpted details<\/li>\n\n\n\n<li>Modeling, cleanup, and final polish in <strong>Maya<\/strong><\/li>\n\n\n\n<li>Texture creation and refinement using <strong>Substance 3D Painter<\/strong> and <strong>Adobe Photoshop<\/strong><\/li>\n\n\n\n<li>Hair and grooming work in <strong>Maya using Ornatrix<\/strong><\/li>\n\n\n\n<li>Reconstructing and refining body tattoos based on available reference material<\/li>\n\n\n\n<li>Maintaining character quality while meeting the technical requirements of the UFC 6 production pipeline<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Likeness &amp; Character Refinement<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">One of the most important aspects of the work was achieving an accurate and recognizable <strong>likeness of Charles Oliveira<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Using the available reference material, I carefully studied his facial structure, proportions, anatomy, and distinctive features. When scan data was available, it served as a starting point, but still required significant cleanup and artistic refinement.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This included correcting scan artifacts, improving anatomical forms, refining proportions, restoring subtle facial characteristics, and adding details that were not fully captured in the original scan data.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Tattoo Reconstruction<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Charles Oliveira\u2019s tattoos were also an important part of maintaining the authenticity and identity of the character.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because tattoo references can vary significantly in quality, resolution, lighting, perspective, and visibility, I reconstructed and refined the tattoo artwork using multiple reference images.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The process involved correcting perspective distortion, rebuilding unclear or missing areas, refining shapes and patterns, matching placement and scale across the body, and integrating the final tattoo textures naturally with the skin materials.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Attention to Detail<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A major focus throughout the process was maintaining a high level of detail across every aspect of the character, including:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Facial structure and likeness-specific features<\/li>\n\n\n\n<li>Body anatomy and proportions<\/li>\n\n\n\n<li>Scan cleanup and surface refinement<\/li>\n\n\n\n<li>Skin pores, wrinkles, and subtle surface variation<\/li>\n\n\n\n<li>Tattoo accuracy, placement, and integration<\/li>\n\n\n\n<li>Hair and grooming details<\/li>\n\n\n\n<li>Texture and material definition<\/li>\n\n\n\n<li>Clothing and fabric characteristics<\/li>\n\n\n\n<li>Small character-specific details that contribute to the overall realism<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Throughout the project, I focused on balancing <strong>likeness, realism, artistic refinement, technical limitations, and production requirements<\/strong> to create a character that matched the visual quality expected for <strong>EA SPORTS UFC 6<\/strong>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019m grateful to have had the opportunity to contribute to a wide range of characters throughout the EA SPORTS UFC 6 project while working alongside a highly experienced and professional team. Being part of this production was a valuable experience that allowed me to expand my knowledge, strengthen my character art skills, and learn from [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-730","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Charles Oliveira \u2014 EA SPORTS UFC 6 - Bohloul Belarak | Expert 3D Character Artist<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Charles Oliveira \u2014 EA SPORTS UFC 6 - Bohloul Belarak | Expert 3D Character Artist\" \/>\n<meta property=\"og:description\" content=\"I\u2019m grateful to have had the opportunity to contribute to a wide range of characters throughout the EA SPORTS UFC 6 project while working alongside a highly experienced and professional team. Being part of this production was a valuable experience that allowed me to expand my knowledge, strengthen my character art skills, and learn from [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/\" \/>\n<meta property=\"og:site_name\" content=\"Bohloul Belarak | Expert 3D Character Artist\" \/>\n<meta property=\"article:published_time\" content=\"2026-09-04T20:09:37+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-09-04T20:09:38+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/belarak.com\/wp-content\/uploads\/2024\/10\/bohloul-belarak2.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"769\" \/>\n\t<meta property=\"og:image:height\" content=\"769\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"bohloul\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"bohloul\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/\"},\"author\":{\"name\":\"bohloul\",\"@id\":\"http:\/\/localhost\/belarak\/#\/schema\/person\/ae06ad0d97ead6c2a3609a5abc6a815d\"},\"headline\":\"Charles Oliveira \u2014 EA SPORTS UFC 6\",\"datePublished\":\"2026-09-04T20:09:37+00:00\",\"dateModified\":\"2026-09-04T20:09:38+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/\"},\"wordCount\":491,\"commentCount\":0,\"publisher\":{\"@id\":\"http:\/\/localhost\/belarak\/#\/schema\/person\/ae06ad0d97ead6c2a3609a5abc6a815d\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/\",\"url\":\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/\",\"name\":\"Charles Oliveira \u2014 EA SPORTS UFC 6 - Bohloul Belarak | Expert 3D Character Artist\",\"isPartOf\":{\"@id\":\"http:\/\/localhost\/belarak\/#website\"},\"datePublished\":\"2026-09-04T20:09:37+00:00\",\"dateModified\":\"2026-09-04T20:09:38+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/belarak.com\/index.php\/2026\/09\/04\/charles-oliveira-ea-sports-ufc-6\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/belarak.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Charles Oliveira \u2014 EA SPORTS UFC 6\"}]},{\"@type\":\"WebSite\",\"@id\":\"http:\/\/localhost\/belarak\/#website\",\"url\":\"http:\/\/localhost\/belarak\/\",\"name\":\"Bohloul Belarak\",\"description\":\"Showcasing realistic and stylized 3D character designs for game studios and animation professionals worldwide.\",\"publisher\":{\"@id\":\"http:\/\/localhost\/belarak\/#\/schema\/person\/ae06ad0d97ead6c2a3609a5abc6a815d\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"http:\/\/localhost\/belarak\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":[\"Person\",\"Organization\"],\"@id\":\"http:\/\/localhost\/belarak\/#\/schema\/person\/ae06ad0d97ead6c2a3609a5abc6a815d\",\"name\":\"bohloul\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"http:\/\/localhost\/belarak\/#\/schema\/person\/image\/\",\"url\":\"\/wp-content\/uploads\/2024\/10\/data.png\",\"contentUrl\":\"\/wp-content\/uploads\/2024\/10\/data.png\",\"width\":180,\"height\":180,\"caption\":\"bohloul\"},\"logo\":{\"@id\":\"http:\/\/localhost\/belarak\/#\/schema\/person\/image\/\"},\"description\":\"Hi, I'm Bohloul Belarak, a passionate 3D Character Artist with over 10 years of experience in the animation and game industry. 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