I had the opportunity to work on Amanda Nunes for EA SPORTS UFC 6, focusing on bringing the character up to the latest visual and technical standards of the project while maintaining a strong and accurate likeness to the provided reference material.
The character had previously appeared in earlier UFC titles, and my responsibility was to upgrade and refine the existing character based on the latest project requirements, technologies, quality standards, and production pipeline for UFC 6.
My Responsibilities
I worked across multiple stages of the character creation and refinement process, including:
- Sculpting and form refinement in ZBrush
- Modeling, cleanup, and final polish in Maya
- Texture creation and refinement using Substance 3D Painter and Adobe Photoshop
- Hair and grooming work in Maya using Ornatrix
- Improving the overall quality of the character to meet the updated visual and technical requirements of UFC 6
Likeness
One of the most important aspects of the project was achieving an accurate likeness of Amanda Nunes.
Working from the provided reference material, I carefully studied her facial structure, proportions, anatomy, and distinguishing features to reproduce her appearance as faithfully as possible while working within the technical and production constraints of the game.
The goal was not only to create a realistic character, but to ensure that the final result was immediately recognizable as the real athlete.
Attention to Detail
A major part of my work involved carefully refining even the smallest details of the character.
This included:
- Facial forms and anatomy
- Subtle likeness-specific features
- Skin surface details
- Texture variation and material definition
- Hair and grooming details
- Clothing materials, fabric characteristics, and smaller surface details
- Overall consistency and realism across the character
Throughout the process, I focused on balancing likeness, realism, technical requirements, and attention to detail to deliver a character that met the visual quality expected for EA SPORTS UFC 6.
Software Used

Substance Painter

Substance Painter

Zbrush

Maya
